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- TALES OF KIM-1
- ON THE EDGE - CHAPTER 1.5
- Part II
-
-
- The KIM-1 debuted during Wescon in
- Chuck Peddle's hotel suite, along with
- the 6502 and other development
- systems. Users received the small
- computer enthusiastically. Al
- Charpentier recalls, "They sold a lot
- of those. It was sort of the first
- fully packaged microcomputer that you
- could take out of the box, throw a
- power supply on, and do something
- with. It was hell, but it educated
- people on the processor."
-
- Engineer Robert Yannes recalls
- KIM-1 engineer John May showing the
- machine at his college. "I had a lot
- of familiarity with the KIM-1," says
- Yannes. "The guy who designed it was
- actually a friend of Al Charpentier's,
- and he was a Villanova graduate too.
- He had brought it to Villanova
- University when it first came out and
- I had gone to that presentation. They
- had KIM-1's at Villanova too, so I
- ended up playing with them."
-
- "The KIM-1 had one characteristic
- that everybody always commented on,"
- says Peddle. "It was a packaged,
- complete, plug-it-in-and-start-
- using-it product. You could sit down
- and learn to program using my
- manuals."
-
-
- EARLY COMPETITION
-
- In December 1975, the coveted
- inside front cover of BYTE magazine
- contained a two-page advertisement for
- 'the world's lowest cost computer
- system'. Though it contained a 6502
- microprocessor, it was not the KIM-1.
- It was the Jolt computer, sold by
- Microcomputer Associates either as a
- kit for $249 or fully assembled and
- tested for $348.
-
- Jolt, named after Rod Holt who
- helped develop the TIM and KIM-1 code,
- was technically similar to the TIM
- computer. Although Jolt competed with
- the KIM-1, Peddle did not object.
- "Manny just said, 'We want to do this
- board of our own', and I said
- 'great'", explains Peddle. "I was
- looking for anything that would help
- customers design with the [6502]
- product. We gave these guys the
- license." Nonetheless, Jolt did not
- have lasting popularity with the
- hobbyist market. Jolt's most notable
- achievement lies in its use as the
- platform for the Atari 2600 VCS
- prototype system.
-
- The Jolt advertisement in Byte did
- much to influence MOS Technology. A
- few months later, in the April 1976
- issue of BYTE Magazine, a new product
- announcement appeared for the KIM-1
- titled, "What's New, KIM-o-sabee"
- There was also an advertisement from
- MOS Technology itself. The low-key ad,
- stating the features in KIM-1 in point
- form, included a clip-out order form
- for a $245 KIM-1 microcomputer system.
- Anyone who understood computers
- recognized the potential immediately.
-
- The advertisement in BYTE caught
- the attention of the hobbyist market.
- A month later, BYTE ran a feature
- article titled, 'A Date with KIM'.
- Byte contributor Richard Simpson
- gushed about the low price and quality
- of the feature-packed KIM-1. He
- accurately identified it as the ideal
- system for anyone who did not want to
- assemble a kit. The KIM-1 subsequently
- became a favorite of BYTE and other
- popular homebrew publications, such as
- Dr. Dobbs Journal, Kilobaud, and
- Interface Age. Articles and projects
- appeared in these magazines well into
- 1979.
-
- MOS Technology released the KIM-1
- in 1975, the same year as the Altair
- 8800 computer. The Altair has come to
- be known as the first computer system
- in North America to herald the new
- microcomputer revolution.
-
- The differences between the KIM-1
- and the Altair computer illustrate a
- split in design philosophy within the
- computer world. The KIM-1 was a
- single-board computer, with all
- components mounted on a single
- printed-circuit board. It had room for
- expansion, but there were no slots to
- insert adapter cards. This design
- philosophy reduced production costs
- and thus gave the KIM-1 a major
- pricing advantage over the Altair.
- Commodore computers would follow this
- tradition of containing everything on
- a single board, with specialized user
- ports for peripherals.
-
- The Altair 8800 used an Intel 8080
- chip, which retailed for $360, but Ed
- Roberts was able to negotiate the
- price down to $75 each in bulk. Still,
- he needed to sell his computers for
- $439 in kit form, and $621 assembled
- to make a profit. MOS Technology was
- able to profitably sell KIM-1 systems
- for $245.
-
- Though it was not a true personal
- computer, MOS Technology soon
- discovered the KIM-1 had a large
- market. "That was one of the things
- that took MOS by surprise," recalls
- Bob Yannes. "Throughout the early days
- of computers, one of the most
- successful computers introduced in
- that timeframe was the KIM-1.
-
- "They had developed the KIM-1 as a
- sort of sales tool for the 6502
- processor. They would say, 'Here's a
- development system for you, you can
- design your own computer system and
- develop your software on the KIM-1 and
- help understand the hardware
- architecture and so forth.' And people
- would use them and say, 'Why do we
- want to design our own computer We
- have one right here and it's only
- $245, which is cheaper than we can
- build it for.' They would just buy
- KIM-1's and bury them in their
- products."
-
- Hobbyists began enthusiastically
- calling and writing for the kit.
- Though the goal had been to drum up
- interest in the 6502 chip, it soon
- became apparent that microcomputers
- would also be a valuable source of
- revenue for the company. According to
- Kilobaud magazine, MOS Technology sold
- over seven thousand KIM-1 computers by
- June 1977. At $245 each, revenue was
- in the millions, which helped MOS pull
- through a tough financial period.
- "They sold a lot," says Charpentier.
- "By God, they sold thousands of them -
- ten thousand or something like that.
- It was a big number of processors back
- then."
-
- There was an obvious demand for
- computers. The appeal of the KIM-1 was
- not lost on Chuck Peddle. "It was a
- complete package, and there are a lot
- of people who bought it just for that
- reason and learned something, and then
- said 'Okay, that's all I can do.' But
- we were seeing those people and
- talking to them and getting feedback."
-
-
- THE SEEDS OF THE SOFTWARE INDUSTRY
-
- While the early microcomputer
- industry focused on hardware, very few
- people focused on software, with the
- notable exception of Bill Gates. As a
- result, there was a conspicuous
- absence of quality microcomputer
- software. Byte magazine noted this in
- December 1975, describing the
- situation as a "software vacuum".
-
- But when it came to software, the
- KIM-1 had an advantage over other
- microcomputers. The single board
- design resulted in a homogenous
- population of computers, which
- guaranteed programs would work from
- one system to the next. The simple
- operating system put all KIM-1 users
- on equal footing, so programmers knew
- their programs would run on all
- standard KIM-1 computers. Distributing
- the programs was also easy due to the
- standard tape-interface. Soon,
- programmers began copying and
- distributing their code on low cost
- audio tapes.
-
- MOS Technology sold one of the
- earliest KIM-1 software packages at a
- time when no one knew what might
- appeal to users. One obvious
- application was number crunching.
-
- The 6502, like all chips at the
- time, could not perform many
- mathematical functions - it could add
- and subtract numbers; all other
- operations were iterations of these
- two functions and had to be coded by
- the developer. MOS Technology
- developed a program called KIMATH,
- which effectively transformed the
- KIM-1 into a full-function calculator.
-
- KIMATH also added the capability
- to handle decimal numbers with high
- precision. As usual, the MOS
- Technology documentation included with
- the software was outstanding, complete
- with a manual and assembler source
- code.
-
- Another early favorite of
- development was music. Since the KIM-1
- did not contain a native sound device,
- users connected a small piezoelectric
- speaker to a few pins on the IO port.
- Other hackers found a way to play
- music by recording beeps to the
- cassette tape. Once they recorded the
- music, they ejected the tape and
- played it back in an audio cassette
- player.
-
- The seventies was the age of
- hardware hacking (hacking is used here
- in its original positive sense -
- describing experimentation in the pure
- spirit of inquiry), and hardware
- projects proved popular among KIM-1
- users. One gifted 12-year-old hacker,
- Tod Loofbourrow, created a 70 pound,
- six foot tall robot using the KIM-1.
- Hayden Publishing approached
- Loofbourrow to write a book about his
- robot, which he subsequently wrote on
- yellow-lined paper. He titled his
- book, How to Build a Computer
- Controlled Robot, and it went on to
- become a successful publication.
- (Loofbourrow used the revenues from
- his book to found a Fortune 500
- company called Foundation
- Technologies.)
-
- The calculator-like KIM display
- would seem to be a poor candidate for
- playing games, but games were among
- the most popular programs for the
- KIM-1. Most game adaptations were
- simple pen and paper mind-challenges,
- which ranged from the well known
- (Tic-Tac- Toe, Hangman, Mastermind,
- Maze) to the obscure (Hunt the Wumpus,
- NIM, Shooting Stars).
-
- Programmers had to design their
- games for the minimal KIM-1 display
- which meant that they often had to
- rely on the imagination of the player.
- In Maze, the player could only see the
- walls directly surrounding the small
- blinking avatar. Hunt the Wumpus
- required the player to use a pencil
- and paper for working out a strategy.
- With such concessions, most mind games
- were easily adapted. Gambling and card
- games were also especially well suited
- to the limited display.
-
- Programmers learning their craft
- created Blackjack, Craps, Bandit (Slot
- Machines), and a horseracing game.
- Surprisingly, programmers even tried
- action games. These primitive games
- went by such names as Duel, Farmer
- Brown, Ping-Pong, and Asteroid. Duel
- was notable as being one of the
- earliest two-player games on a
- microcomputer. It was a simple but fun
- reflex game where each player watched
- the display and tried to hit their
- button first when a character
- appeared.
-
- No one attempted to sell any of
- this early software. Programmers
- shared their games, copied them to
- tape, and widely distributed them to
- whoever wanted a copy. They saw games
- as a way to learn about programming
- while creating something fun. Most of
- these early games lived on in more
- advanced computers years later.
-
- One of the earliest KIM-1 users
- enjoying these primitive games was
- Chris Crawford. Crawford delighted in
- the choices these games allowed and
- eventually programmed his first
- computer game using a KIM-1. Years
- later, Crawford developed famous games
- for Atari and became influential in
- game design theory.
-
- Another early programmer who would
- gain recognition in the industry was
- Jim Butterfield. For Butterfield,
- using a KIM-1 was an adventure in
- exploration. His goal was to uncover
- the hidden secrets of the KIM-1 and
- pass that knowledge on to other users.
-
- Jim has the rare ability to
- understand complex subjects and
- describe them in simple terms. One of
- the biggest barriers to learning about
- microcomputers in those days was the
- problem of communicating knowledge
- since the average hacker seemed to be
- speaking a different language.
- Butterfield allowed those on the
- outside to enter the world of
- programming in comfort.
-
- At gatherings with other KIM-1
- users in his native city of Toronto,
- Butterfield presented his new finds to
- an attentive audience seeking to
- unlock the mysteries of the computer.
- One of his most popular programs was a
- game.
-
- The Apollo moon missions had
- always been closely associated with
- computers and the vivid pictures were
- still in Jim's mind in the
- mid-seventies. This inspired him to
- write Lunar Lander, a simulation of
- landing on the moon. The game started
- with the user at the controls of a
- lunar module 4500 feet above the
- moon's surface, and slowly descending.
- Players used the number keys to
- control the throttle. To add a sense
- of urgency, there were only 500 units
- of fuel to expend. If a player set the
- throttle too high, the rocket soon
- used all its fuel and crashed into the
- surface.
-
- [Continued in Part III]
-
-
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